5), you may playthem by placing them in front of you. If you have any Race or ClassĬards, you may (if you like) play one of each type by placing itin front of you. (Heh, heh.)Look at your initial eight cards. 5).Ĭards in play may not be returned to your hand – they mustbe discarded or traded if you want to get rid of them.Ĭharacter CreationEveryone starts as a Level 1 human with no class. When Cards Can Be Played: Each type of card can be playedat a specified time (see p. They don’thelp you, but they can’t be taken away except by cards that specif-ically affect “your hand.” At the end of your turn, you may haveno more than five cards in your hand. Your Hand: Cards in your hand are not in play. In Play: These are the cards on the table in front of you, show-ing your Race and Class (if any) and the Items you are carrying.Continuing Curses and some other cards also stay on the tableafter you play them. If a deck runs outand there are no discards, nobody can draw any of that kind of card! When a deck runs out, reshuffle its discards. Not look through the discards unless you play a card that allows you to! Deal four cards from each deck to each player.Ĭard ManagementKeep separate face-up discard piles for the two decks. You will need 10 tokens (coins, pokerĬhips, whatever – or any gadget that counts to 10) for each player.Divide the cards into the Door deck and the Treasure deck. This game includes 168 cards, one six-sided die, and these rules. Munchkin brings you the essence of the dungeon-crawling experience. You could also read the Munchkin FAQ and errata pages at, or start a discussion at. Any other disputes should be settled by loud arguments, with the owner of the game having the last word. You must kill a monster to reach Level 10. You must finish the fight before gaining any rewards. You cannot collect rewards for defeating a monster ( e.g., Treasure, levels ) in the middle of a combat. You go up a level after combat only if you kill a monster. Nothing can reduce a player below Level 1, although card effects might reduce a player’s or a monster’s combat strength ( p. However, ignore any card ef- fect that might seem to contradict one of the rules listed below unless the card explicitly says it supersedes that rule! 1. Cards may add special rules, so in most cases when the rulesheet disagrees with a card, follow the card. Conflicts Between Cards and Rules This rulesheet gives the general rules. but you must reach 10th level by killing a monster, unless a card specifically allows you to win another way. The first player to reach 10th level wins. When the first player finishes his turn, the player to his left takes a turn, and so on. Play proceeds in turns, each with several phases ( see p. Starting and Finishing the Game Decide who goes first by rolling the dice and arguing about the results and the meaning of this sentence and whether the fact that a word seems to be missing any effect. If you have any doubt about whether you should play a card, you could read below, or you could just charge ahead and do it. 5 ), you may play them by placing them in front of you. If you have any Race or Class cards, you may ( if you like ) play one of each type by placing it in front of you. Character Creation Everyone starts as a Level 1 human with no class. Cards in play may not be returned to your hand – they must be discarded or traded if you want to get rid of them. When Cards Can Be Played: Each type of card can be played at a specified time ( see p. They don’t help you, but they can’t be taken away except by cards that specif- ically affect “your hand.” At the end of your turn, you may have no more than five cards in your hand. Continuing Curses and some other cards also stay on the table after you play them. If a deck runs out and there are no discards, nobody can draw any of that kind of card! In Play: These are the cards on the table in front of you, show- ing your Race and Class ( if any ) and the Items you are carrying. You may not look through the discards unless you play a card that allows you to! When a deck runs out, reshuffle its discards. Card Management Keep separate face-up discard piles for the two decks. Deal four cards from each deck to each player. Divide the cards into the Door deck and the Treasure deck. You will need 10 tokens ( coins, poker chips, whatever – or any gadget that counts to 10 ) for each player. without all that messy roleplaying! This game includes 168 cards, one six-sided die, and these rules. Munchkin brings you the essence of the dungeon- crawling experience.
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